Deity Alignment Portfolio Domains Favored Weapon
Erastil LG God of farming, hunting, trade, family Animal, Community, Good, Law, Plant longbow
Iomedae LG Goddess of valor, rulership, justice, honor Glory, Good, Law, Sun, War longsword
Moradin LG Creation, Metalcraft, Protection, Smithing, Stonework Earth, Protection, Strength, Law, Good Warhammer
Sarenrae NG Goddess of the sun, redemption, honesty, healing Fire, Glory, Good, Healing, Sun scimitar
Shelyn NG Goddess of beauty, art, love, music Air, Charm, Good, Luck, Protection glaive
Desna CG Goddess of dreams, stars, travelers, luck Chaos, Good, Liberation, Luck, Travel starknife
Cayden Cailean CG God of freedom, ale, wine, bravery Chaos, Charm, Good, Strength, Travel rapier
Yolana CG History, freedom and protection Knowledge, Liberation, Protection, Time Shield
Abadar LN God of cities, wealth, merchants, law Earth, Law, Nobility, Protection, Travel light crossbow
Irori LN God of history, knowledge, self-perfection Healing, Knowledge, Law, Rune, Strength unarmed strike
Gozreh N Deity of nature, weather, the sea Air, Animal, Plant, Water, Weather trident
Pharasma N Goddess of fate, death, prophecy, birth Death, Healing, Knowledge, Repose, Water dagger
Nethys N God of magic Destruction, Knowledge, Magic, Protection, Rune quarterstaff
Gorum CN God of strength, battle, weapons Chaos, Destruction, Glory, Strength, War greatsword
Calistria CN Goddess of trickery, lust, revenge Chaos, Charm, Knowledge, Luck, Trickery whip
Asmodeus LE God of tyranny, slavery, pride, contracts Evil, Fire, Law, Magic, Trickery mace
Tiamat LE Greed Scalykind, Evil, Law Heavy Pick
Zon-Kuthon LE God of envy, pain, darkness, loss Darkness, Death, Destruction, Evil, Law spiked chain
Urgathoa NE Goddess of gluttony, disease, undeath Death, Evil, Magic, Strength, War scythe
Norgorber NE God of greed, secrets, poison, murder Charm, Death, Evil, Knowledge, Trickery short sword
Lamashtu CE Goddess of madness, monsters, nightmares Chaos, Evil, Madness, Strength, Trickery falchion
Lolth CE Assassins, chaos, darkness, drow, evil, spiders Darkness, Evil, Trickery, Destruction Dagger
Rovagug CE God of wrath, disaster, destruction Chaos, Destruction, Evil, War, Weather greataxe



Titles: Prince of Darkness
Worshippers: Slavers, bureaucrats, tyrants
Asmodeus (pronounced as-MO-day-us) is the most powerful of the nine archdevils that inhabit Hell and the only one of Hell's rulers to claim full divinity. It is he who is credited with the penning of the contract of creation, within which his followers believe is hidden the means for their patron's eventual rise to supremacy.

Asmodeus' priests usually dress in black decorated with red and often wear horned masks or helmets, and his clergy includes clerics, blackguards, thaumaturgists, and wizards. Followers of the Prince of Darkness often include nobles and bureaucrats, especially those participating in the slave trade and in those nations where his worship is openly accepted. In most lands, priests are expected to abide by local laws and take sacrifices only from willing victims.

Asmodeus is commonly worshipped by the aristocrats in Ontas




Titles: Master of the First Vault, Judge of the Gods, The Gold-Fisted
Worshippers: Judges, merchants, lawyers, aristocrats

Abadar (pronounced AH-bah-dar) is known to be a patient deity. Maintaining a strong neutral stance in his actions, he sets forth to further expand civilization and order in the world and among the peoples of Feramorrah.

Abadar has long served as the guardian and protector of the First Vault, a repository said to be crafted by the deity's own hand, containing perfect versions of everything ever created or seen by civilized peoples. He is also credited with guiding the advancement of the demihuman races towards the point where they could establish civilized societies of their own. He is believed to have been among the group of eldest gods who banded together in the time before mortal reckoning to defeat and imprison the rampaging god Rovagug.

Abadar strives to maintain agreeable relationships with the other deities, recognizing their influence is conducive to the further advancement of civilized life. In particular he cultivates strong alliances with Iomedae, Irori, Shelyn, Asmodeus, and Erastil, though differences in opinion often result in conflicts between Abadar and Old Deadeye. Gozreh often opposes Adabar's actions, though the Judge of the Gods only recognizes Rovagug and Lamashtu as true enemies. Abadar is sometimes seen as a paternal authority figure, especially to others possessing origins in Taldor.




Titles: The Savored Sting, The Lady in the Room, The Unquenchable Fire
Worshippers: Elves
Calistria (pronounced kah-LISS-tree-ah) is a goddess of many faces and guises, including lust and revenge. She is held in especially high regard by elves, who often identify her moods and attitude with that of their people. A fondness of wasps has earned this vengeful deity the title the Savored Sting; such creatures live on after harming their enemies, a trait to be emulated should one seek to inflict pain on another.

Calistria is not only vengeful, but vindictive when she has been wronged by another; she will take her time returning such disfavor, maneuvering in order to attain the best position from which to savor her retribution. Her trysts are well documented and often near legendary, though conflicting sources result in difficulty should one attempt to discern those tales based in truth from those that are nothing more than fantasy.

Calistria is seen as a desirable partner by a number of her divine contemporaries, and stories of her trysts can be found in numerous holy texts. One such tale claims Cayden Cailean's rise to divinity was the result of a failed attempt to win the attention of the Unquenchable Fire, who is said to have denied the sellsword's advances on the basis of his mortality.

Calistria usually appears as a female elf of otherworldly beauty, arrayed in seductive dress of flowing yellow silks. These gowns do little to hide her lithe and graceful form, and she is often depicted in the company of giant wasps.



Cayden Cailean

Titles: The Accidental God, The Drunken Hero, The Lucky Drunk
Worshippers: Brewers, vintners, barkeeps, innkeepers, good adventurers

Before he successfully completed the Test of the Starstone, the man known as Cayden Cailean was a Taldan sellsword and freedom fighter working out of Absalom. He strongly believed that no man should hold power over another, and went so far as to leave jobs unfinished rather than violate his principles. His refusal to compromise his ideals was as well known as his love for drink, and the combination of the two resulted in a less-than-favorable reputation among potential employers. Ultimately, however, the latter would lead to the man's ascension to the pantheon.

Cailean never planned to become a god, but when a drunk friend challenged him to take the Test of the Starstone, an equally inebriated Cailean accepted, forgetting that only two mortals, Aroden and Norgorber, had passed the test. Legends abound regarding the challenges Cailean faced at the Starstone, but no one knows the truth of what happened. Regardless, after three days had passed, the sellsword — to everyone's surprise — emerged as a deity.

Cayden Cailean has lived his immortal life much as he did his mortal one. He holds freedom and adventure in high regard, and opposes tyranny and oppression on principle. He willingly accepts challenges when they are issued, although not as a point of honor; he sees no shame in retreating when necessary. One instance of note is the fall of the devil Salicotal, who grew infuriated with Cailean during a duel of dares, and attacked — only to be defeated at the hands of the god.




Titles: The Song of the Spheres, The Great Dreamer, Starsong, The Tender of Dreams
Worshippers: Travelers, Astronomers, Gamblers, Varisians, Musicians

Desna (pronounced DEZ-nuh) was one of the first deities, but while her peers burdened themselves with the task of creating Golarion she spent her time building the heavens. She's changed little since those earlier days, and she and her followers delight in exploring the world.

Desna is an ancient goddess of freedom and luck, and is credited with the creation of the heavens. In her earliest days the god Curchanus, an enemy of the goddess Lamashtu, was her mentor. Lamashtu laid a trap for Curchanus and stripped him of his beast domain, ripping it from his godly essence. As he died he gifted Desna with the domain of travel; she has traveled the planes and worlds since, opposing both oppression and Lamashtu wherever she encounters them, and spreading her word while making an effort to experience new wonders when she can.

Desna is strongly opposed to Lamashtu due to the murder of Desna's one-time mentor, and wishes to reclaim the domain of beasts. She also actively hunts the demigod Ghlaunder, who legends claim she freed during one of her many travels. Cayden Cailean is known to be suitor of hers, but she keeps aloof of most godly affairs; past traumas and her desire for freedom lead her into fewer interactions with other deities and their faiths than most. She is known to have good relations with Sarenrae and Shelyn, and to oppose both Rovagug and Zon-Kuthon for control of the night, which she wishes to be a time of wonder and beauty.




Titles: Old Deadeye, Stag God, Estig the Hunter
Worshippers: Farmers, hunters, tradesmen
Erastil (pronounced eh-RAS-til) is one of the oldest gods still worshiped in Avistan. His religion dates back to before the Age of Darkness when small farming communities and hunter-gatherers prayed to him for bountiful harvests and successful hunts. He is a god of the hunt and of farming, leading his followers by example and good deeds rather than flowery rhetoric.

Erastil is an elder deity, his worship hearkening back to the time when mankind first set about harnessing the wilderness and mastering nature. Legends claim that it was Old Deadeye himself who crafted the first bow and gifted it to humans, a gift to assist them in overcoming the challenges of the world. Even as the accomplishments of civilization mount, Erastil continues to embrace and represent the simpler pleasures life has to offer.

Erastil teaches his followers to embrace traditional and simpler ways of life, free of the constraints of modern civilization, a trait that often results in disagreements with more progressive deities such as Abadar; this difference in opinion leads to increasing conflict between these deities' respective clergies.

Depictions of Erastil are commonplace in the homes of his followers. Such images usually portray the Ulfen deity as either an aged human with the bow and gear of a trapper, or as an elk-headed humanoid. These depictions often show Old Deadeye holding fast against various beasts and animals of the wilds. In times of need, Erastil has also been known to appear to lost hunters in the form of a stag.




Titles: Lord in Iron
Worshippers: Orcs, Half-orcs, Barbarians
Gorum (pronounced GOR-um) is a god of battle above all other pursuits; it is said that if there is ever a time with no more conflicts to be fought, he would rust away into nothingness. Known as the Lord in Iron, his faithful believe he is present in every iron weapon of war that is forged.

Gorum's presence was unknown in the earliest days of Golarion. His clergy claim he was formed from battle itself, a suit of iron armor standing alone on the battlefield once the dust had settled; his genesis is generally considered to have resulted from conflicts that erupted between orcs and humans following the former race's surge to the surface during the Age of Darkness. Gorum is considered the divine embodiment of martial prowess, of glory on the battlefield, and it is believed that should conflicts like those that birthed the deity ever cease, he will perish as a result of their absence.

According to ancient legend, the devil Alichino tasked the legendary hero Strada with the conquest of an invincible city. Strada sought the help of an oracle of Gorum and was given the thousand fangs of the dragon Kathalphas. When Strada sowed the teeth into the ground outside the city as instructed, all the heroes the dragon had devoured sprang up into battle. Having frustrated the devil, Strada ruled the city for 90 years with the skeletal army as guard. Magical spartoi seeds that temporarily summon the skeletal undead warriors known as spartoloi have been created since in memory of this legend.

Gorum concerns himself with few matters outside of battle, and this attitude extends to include his relations with other deities. He sees little value in matters of diplomacy and politics, considering the pursuits of his divine peers as frivolous at best. The Lord in Iron is considered brash and impulsive; he takes what he wants, by force if necessary, and answers any direct opposition to his will with violence.

Gorum's manifestation is that of a gigantic humanoid being in darkened heavy armor. His helmet covers all defining features except for a pair of fiery crimson eyes. No matter to whom he appears, Gorum will always appear to be the tallest creature, even when among giants and other large humanoids.




Titles: The Wind and the Waves
Worshippers: Druids, sailors, woodsmen, farmers
Gozreh (pronounced GOHZ-ray) is a dualistic god of nature, a god of the storm and sky and also a goddess of the wave and surf. Born of the ocean's fury and the wind's wrath, Gozreh is a fickle deity.

Gozreh is an ancient deity, thought to have existed for as long as the wind has blown and the waters swelled. His faithful are to be found in all places of nature, doing her will as they have for eons. He is counted among one of the original gods that fought against Rovagug in the defense of all creation.

Gozreh mostly remains neutral towards the other gods, unless they bring threats to his dominion. Despite this, he often comes into conflict with Rovagug, Nethys and Urgathoa, for their destructive or corrupting influences on the world. He is often at odds with Abadar over the encroachments of civilization on nature, yet cordial with Erastil and Desna. Erastil, in particular, is considered somewhat of a friend, due to their shared respect for nature.

Gozreh appears as a colossal humanoid whose lower body trails away into a mass of roiling elemental matter. His female avatar of the sea merges with water and appears young and beautiful woman with wild green hair. The male avatar of the winds and clouds merges with a storm cloud and appears as a weathered old man with a long white beard. Images of Gozreh typically present his two forms reaching up from the sea and down from the heavens to touch one another in midair.

Nature and all its creatures are considered to be Gozreh's domain, but her clergy place significance on birds and creatures of the sea, especially those who merge the two concepts such as albatrosses and seagulls.




Titles: The Inheritor, Light of the Sword, Lady of Valor
Worshippers: Paladins, knights, warriors

Iomedae (pronounced ahy-OH-meh-day) is the goddess of righteous valor, justice, and honor. Having served as Aroden's herald, she inherited many of the Last Azlanti's followers upon his death, and continues to espouse the ideas of honor and righteousness in the defense of good and the battle against evil.

As a mortal, Iomedae was a Chelish human who led the Knights of Ozem in the Shining Crusade against the forces of the Whispering Tyrant. In the fall of 3832 AR, Iomedae, was the last mortal to pass the Test of the Starstone and ascend to godhood. Her actions took the notice of Aroden. She became his herald, replacing the slain Arazni. She served him in this capacity until Aroden's death in 4606 AR.

Iomedae views Abadar, Cayden Cailean, Erastil, Sarenrae, Shelyn, and Torag as the equivalent of allies. She harbours a grudge against Pharasma, for keeping secret the demise of Aroden. With the exception of Asmodeus, she never associates or parleys with evil gods or fiends. Even with Asmodeus though, Iomedae treats him with extreme caution, and never in more than an advisory role.

Iomedae manifests as a valiant sword-mistress in full plate mail. She wields a long sword and a heraldic shield. Her shield casts a holy light, blinding evil beings, and her aura causes malevolent forces to tremble and falter.

The Church of Iomedae is assertive and vigilant in rooting out evil. Many of its followers are actively involved in the Mendevian Crusades. In fact, the threat of the Worldwound gave the church a purpose—finish the task Aroden started years ago and finally defeat Deskari. Many worshipers took to the First Mendevian Crusade as a way to lessen the loss of Aroden, becoming zealots.




Titles: Master of Masters
Worshippers: Monks
Irori (pronounced ih-ROHR-ee) is a god of enlightenment and self-perfection. His followers claim that he was once a mortal who achieved absolute physical and mental perfection and thus attained divinity. He is one of the core gods of, if not the most powerful deity of, the Vudrani pantheon.

Stories told in the Azvadeva Pujila recount Irori's quest for enlightenment and ultimate ascension to divinity. His nephew Gruhastha remained active in Vudra, and indeed Golarion, to watch over its people after Irori ascended to Nirvana.

Irori respects that other deities are different spiritual beings and that what is correct for him may not be so for them. As such, he tries to avoid interfering with other divine beings unless they threaten his work or his people.

Irori sees no need to distort or embellish upon his being. When he appears his avatar is that of a male of flawless physique and serene expression. He appears much as his followers depict him, often sitting or in meditative stance.




Titles: The Demon Queen, Mother of Monsters, Demon Mother
Worshippers: Gnolls, medusae, harpies, goblins, some minotaurs, hidden human cults
Lamashtu (pronounced lah-MAHSH-too) is the mother and patroness of many misshapen and malformed creatures that crawl, slither, or flap on, above, or below the surface of Golarion.

Lamashtu was once a mighty demon lord. In ages past she was allied with Pazuzu, though the exact nature of their alliance is often disputed by scholars of demon lore. Some say they were lovers, others say siblings, or simply convenient allies. What is known for certain is that she lured the god Curchanus into her territory and beset him with swarms of demons and other monsters until he was weak enough for her to attack him. By defeating him, she ripped his godly domain over beasts from him, beginning an ancient vendetta with Curchanus's protege Desna. This imbued the demoness with a small amount of his divine power.

Pazuzu was enraged by this shift in power and as she returned from that battle he betrayed and attacked her. He wounded her terribly, but her newfound divinity allowed her to survive. They have been mortal enemies since. Lamashtu's vendetta against him is only equaled by Desna's own vendetta against her.

It is claimed by many monstrous humanoid races that she was their first progenitor and creator.

Lamashtu, in a stance befitting her demonic origins, considers all other gods enemies. She is aware of Desna's hatred of her, but treats it as beneath her notice. Despite this widespread animosity, she focuses her attentions on growing her cults and expanding their reach, as well as the birthing of new and hideous monstrosities. She has an odd view of Shelyn, whom Lamashtu would love to capture and twist into her own monstrous vision of beauty. Needless to say, the faithful of Shelyn find this an abhorrent and terrifying concept.

Lamashtu is not actively at war with other demon lords, with the sole exception of Pazuzu. She does have rivalries with some and is said to have others as her lovers (such as Baphomet).




Titles: Queen of Spiders; Queen of the Demonweb Pits; Dark Mother; Mother of Lusts
Worshippers: Drow and depraved elves, sentient spiders, Assassins
Lolth (pronounced LOALTH), sometimes Lloth in the Drow dialect, the Queen of Spiders or Queen of the Demonweb Pits, was the goddess of the drow, a chaotic evil deity who reveled in chaos. She patterned her life and the lives of her worshipers on a regimen of chaotic acts and the veneration of spiders. The way that new-born spider broods tore each other apart to survive especially appealed to her. She promoted this by encouraging her worshipers to kill their rivals, thus ensuring that they were the strongest of the 'brood'. Her love of chaos often made her appear mad but the wise saw her as a calculating individual who was always several steps ahead of those who believed that they could anticipate her. She was cruel and domineering, forcing her will upon her followers and her enemies, a will which instructed the strong to crush the weak in the most torturous way imaginable.




Titles: The All-Seeing Eye
Worshippers: Wizards, Mystic Theurges
Nethys (pronounced NETH-uhs) is a god who holds magic above all things. He gained enough power to witness all things, and this both fueled his divinity and shattered his mind. He is a god of magic torn between destroying the world with one hand and saving it with the other.

Ancient Osiriani texts tell of a God-King whose mastery of magic allowed him to gain unparalleled power. With these abilities he became a god by seeing all that transpired on all planes. However, this omnipresent knowledge also drove him irreparably mad. This dual-edged nature of magic is cherished by his followers and is epitomized in his apotheosis.

Although his madness makes it hard to act on long-term plans Nethys is active and approachable by all deities for aid in their ventures. He remains neutral for the most part, unless his powers of omnipresent knowledge reveal he is being betrayed or threatened. He particularly allies with those requiring the use of magic, regardless of nefarious or benevolent cause.

Nethys appears as a frightening male human emanating with great energy. One side of him is youthful and dominating, almost glowing with power, while his other half is charred and crackling with leaking magics.




Titles: All-Father; The Creator; Dwarffather; Soul Forger
Worshippers: Dwarves, Engineers, Smiths, Miners, Craftsmen
Moradin, pronounced (mor-uh-din), was the lawful good god of the dwarves and the chief deity in their pantheon. A harsh but fair judge, he was strength and force of will embodied. Moradin inspired dwarven inventions and constantly sought to improve that race, encouraging their good nature, intelligence, and harmonious existence with other good races while battling their pride and isolationist tendencies. Moradin's holy day was on the crescent moon and he was worshipped at forges and hearths.

Moradin was held in dwarven myths to have been incarnated from rock, stone, and metal, and that his soul an ember of fire. It was said he forged the first dwarves from metals and gems and breathed souls into them when he blew on his creations to cool them. Moradin was responsible for banishing the evil gods of the derro and duergar from the surface.

Moradin's avatar appeared while the Ironstar dwarf clan was fleeing from orcs at the Stone Bridge, after a desperate appeal by Daurvos Frostbeard (which was his final act), and helped them defeat the orcs and gain safe passage to Ironford, thereby forming the Fallen Kingdom.




Titles: Reaper of Reputation, Father Skinsaw, The Gray Master, Blackfingers
Worshippers: Assassins, Spies
Norgorber (pronounced NOR-gore-ber) is known as a deity of thievery and assassination, as well as a keeper of secrets. He is called the 'Reaper of the Reputation' by some, but he has more insidious titles among his other worshipers. He remains an enigma to most, and his true motives are unknown. Many of his own followers remain ignorant of his plans and designs. Norgorber is the only evil aligned ascended god.

Norgorber's past before he ascended into godhood through the Test of the Starstone, is unknown. His followers go to great lengths to keep it a secret. Some believe that if the origin of the god became known, the god himself would become undone.

Norgorber attempts to stay neutral in dealings with other gods. Abadar, Cayden Cailean, Erastil, Iomedae, Sarenrae, and Torag view him with disdain and will have little to do with him. A deceptive deity, he has been known to aid those who do not support his ideals as long as the benefit is mutual to his own ends.

Norgorber manifests as what appears to be an ordinary human male dressed in brown and black clothing. However, his face is always either partially or completely obscured.




Titles: Lady of Graves
Worshippers: Midwives, Pregnant women, Morticians
Pharasma, (pronounced fah-RAZ-mah) is the goddess who shepherds Golarion's recently-departed souls to their final reward. Upon death, souls migrate to Pharasma's Boneyard in the Outer Sphere, which sits atop an impossibly tall spire that pierces the Astral Plane. Pharasma makes no decision on whether a death is just or not; she views all with a cold and uncaring attitude, and decides on which of the Outer Planes a soul will spend eternity. Pharasma is also the goddess of birth and prophecy: from the moment a creature is born, she sees what its ultimate fate will be, but reserves final judgement until that soul finally stands before her. As the goddess of death and rebirth, she abhors the undead and considers them a perversion.

Pharasma is counted among one of the original gods that opposed Rovagug. Sometime after, Urgathoa's escape from the Boneyard and return to the Material Plane, brought undead and disease to the world.

The death of Aroden, the first of the ascended gods, at the end of the Age of Enthronement 100 years ago was extremely unexpected. His death was not prophesied, and once he died, most of the other prophecies in the world started to go bad as well. Many of Pharasma's priests have lost their faith or have gone mad as a result, but those who remain, are finding that Pharasma's hold over prophecy is becoming less important, while her domain over death, birth, and fate, are growing stronger. It's a time of change for Pharasma and her faith. Some legends say that Pharasma knew the death of Aroden was approaching, but chose not to tell her followers for reasons unknown.




Titles: The Rough Beast
Worshippers: Anarchists, Cultists
Imprisoned since the dawn of time, Rovagug (pronounced ROH-vah-gug) seeks only to destroy creation and the gods. His increasingly restless stirrings are taken by many to be the cause of volcanic activity and earthquakes.

In a time so long ago that perhaps even the aboleth do not remember it, and before the entity known as Zon-Kuthon emerged from the Outer Darkness, Rovagug sought to destroy the world. In a rare showing of solidarity, all the gods stood together to defeat him. Unable, or perhaps unwilling, to destroy him, the goddess Sarenrae sliced open a hole in the world, and the archdevil Asmodeus bound him with a key only the Prince of Darkness held. This prison is believed to be the Pit of Gormuz on the continent of Aetheria, in a region known as the Windswept Wastes.

It was an imperfect captivity, and 3923 years before Aroden raised the Starstone, his prison split open, and one of the terrible Spawn of Rovagug was discharged into an unsuspecting and already miserable world. It would be the first of a dozen unleashed over the next 5,000 years.

While Rovagug hates most deities equally, he reserves especial hatred for Sarenrae, who was instrumental in combating the Rough Beast long enough that the archdevil Asmodeus could imprison him. This hatred is returned by all other deities as well, and even feuding gods joined together to seal Rovagug away from the world. Rovagug's relationship with the mysterious Groetus is unknown at this time.




Titles: The Dawnflower; The Everlight; The Healing Light
Worshippers: Healers, Farmers, Redeemed evil-doers
Known to her faithful as the Dawnflower, the Healing Flame, and the Everlight, Sarenrae (pronounced SAER-en-ray) teaches temperance and patience in all things. Compassion and peace are her greatest virtues, and if enemies of the faith can be redeemed, they should be. Yet there are those who have no interest in redemption, who glory in slaughter and death. From the remorseless evil of the undead and fiends to the cruelties born in the hearts of mortals, Sarenrae's doctrines preach swift justice delivered by the scimitar's edge. To this end, she expects her faithful to be skilled at swordplay, both as a form of martial art promoting centering of mind and body, and so that when they do enter battle, their foes do not suffer any longer than necessary.

Sarenrae is one of the oldest gods in existence, having been created by Ihys, one of the two primordial deities in the time before time, and she comforted Ihys when his brother Asmodeus castigated him for giving free will to mortals. Sarenrae served as Ihys's right hand in the first war between the gods, when the gods of chaos (led by Ihys) clashed with the gods of law (led by Asmodeus). In a rage, Sarenrae confronted Asmodeus when the Prince of Darkness slew Ihys and was nearly killed, but Asmodeus realized that he could never quench her resolution and that his battle was hopeless. He then abandoned the war and retreated to Hell.

Sarenrae manifests as a bronze angelic beauty, with golden hair composed of flowing flame. From one hand emits a holy light which trickles down like liquid luminescence, whereas the other holds a scimitar emblazoned with radiant fire. Her holy light provides healing and sustenance, while the scimitar creates gusts of winds that remove disease and fear.




Titles: The Eternal Rose; the Lady of Chrysanthemums (Tian Xia); Syriss
Worshippers: Artists, poets, lovers
Shelyn (pronounced SHEHL-ihn) is the half-sister of Zon-Kuthon. She started life as a relatively minor deity of beauty, art, and music, but with the destruction of her mother (former goddess of love), she gained the very important portfolio of love and became a somewhat more-powerful deity. Shelyn continues to focus on beauty (and the related areas of art and music), and has expanded upon her mother’s relatively narrow view of love to include all forms of the emotion. Shelyn's ethnicity of origin is Taldor and her major centers of worship are Absalom, Galt, Sargava and Taldor.

The goddess Shelyn was born the daughter of Thron, “The Prince That Howls”, after the First Gods (including her half-brother by Thron, Dou-Bral) had imprisoned Rovagug and had agreed to leave humanity to its own devices. For a time, she and Dou-Bral shared the portfolios of beauty, love and the arts, and were worshiped by the early Taldor, until at some point they argued, and Dou-Bral abandoned Golarion for the far dark places between the planes.

When Dou-Bral returned to Golarion, he had become a god of mutilation, misery and torture: Zon-Kuthon. Believing that Dou-Bral still existed within Zon-Kuthon, Shelyn reached out to her lost brother, but he pierced her hand with his black nails. When Thron, their father, tried to welcome him, Zon-Kuthon captured and tortured the wolf-spirit beyond recognition. It was for these crimes, and for other terrible acts he committed against Shelyn and her works, that the gods of Golarion banished Zon-Kuthon to the Plane of Shadow, there to reside for as long as the sun hung in the sky.

Later, presumably after the Age of Darkness, the siblings quarreled again, he responding to her tears and pleading with violence, until she wrested his weapon, a golden glaive, away from him, and a tenuous peace of silence and avoidance was struck.




Titles: The Avaricious, The Dragon Queen, Nemesis of the Gods
Worshippers Chromatic dragons, evil reptiles, fighters, sorcerers, thieves, and vandals
Tiamat (pronounced tee-a-maht), also known as the Nemesis of the Gods, was the queen of evil dragons and a servant of the greater god Bane. Like most other draconic deities, she was the offspring of the dragon creator deity Io. Tiamat was also the eternal rival of her brother Apsu, ruler of the good metallic dragons.

Tiamat had one head for each primary color of chromatic dragon (black, blue, green, red, white), and each head had the powers of a member of the respective race of dragonkind.

Tiamat was one of the children of Io and therefore a member of the draconic pantheon. Her worship began after the Tearfall which coincided with the arrival of dragons on Feramorrah. Around 1,000 years later, individual dragons and dragon clans ruled great swathes of territory on Feramorrah and this rulership was uncontested for a further 6,000 years. During this Time of Dragons, all draconic creatures were devout in their belief of the supremacy of one particular member of the draconic pantheon over all others. These holy wars were a fact of life for dragon-kind during the Time of Dragons and dragons died in huge numbers. Eventually, seeing the destruction that they had wrought on their own species in the name of deities who were supposed to be protecting them, most dragons abandoned the worship of their gods.




Titles: The Pallid Princess
Worshippers Necromancers, Cultists
Urgathoa(pronounced oor-gah-THO-ah) is the goddess of physical excess, disease, and the undead. She is mostly worshiped by dark necromancers and the undead. Sometimes those wishing to become undead and those who live gluttonous lifestyles make supplication to her. On occasion, folk infected with plagues make offerings to Urgathoa.

There are stories that suggest that Urgathoa was once a hedonistic mortal female. Upon her death, she fled Pharasma's Boneyard and returned to Golarion, making her the Great Beyond's first undead creature. Her return to the mortal world is said to be the origin of disease.

Among her enemies are Sarenrae and Pharasma, as well as their respective followers. She also comes into conflict with Abadar and Calistria. Calistria in particular is more of a friendly rival than an enemy, as they often fight over potential followers.

Urgathoa is generally depicted as an attractive, pale-skinned, and ebony-haired woman. Unlike most other beauties, at her waist, her flesh begins to rot and wither away, leaving her as little more than a blood-soaked skeleton from the hips down. She is often similarly manifested, but wearing a loose fitting gown stained with black, brown, and red splotches.




Titles: Twin Liberty, Maid of Memory, The Truthlight
Worshippers: Freedom fighters, historians, spies
Once there were two sister deities, twins, who mingled with mortals and embraced the vitality that burned so brightly within the frail creatures. Both found that they were fond of the tales these mortals would weave of their lives, and acted as muse to many mortals as history unfolded. They were particularly drawn to inspiring rebellion against those who would stifle creativity or to prevent the spread of knowledge. Unfortunately, this sharing with mortals was a contributing factor to a dark event. As the rebellious mortals used the power of revolution to push the gods from reality. This effort burned the twins almost beyond recognition, but an aspect of the twins invoked the power of forgiveness to restore into a single deific soul, Yolana, and established righteous revolution and history, so as to not have mistakes repeated.

Temples to Yolana are usually remote monasteries that serve as repositories's histories. They operate independent of any of the world's government or societies, pledging no allegiances other than those listed below. This independence is fiercely guarded, and attempts to control a temple are met with open resistance. Clerics of Yolana serve two main roles: first, they scour the world, observing, collecting, and recording history as it unfolds, and distributing this knowledge to any who seek it. Secondly, they seek to enforce the free use of that knowledge.

Yolana is known to be an angel wearing nothing but white and wears a mask to hide her true face. She is known to carry a shield, a sword and a book, the book holds all of the worlds history. She is there to protect the knowledge of the world and the people that serve her.




Titles: The Midnight Lord, The Dark Prince
Worshippers: Torturers, Murderers, Serial Killers
Zon-Kuthon (pronounced ZONN-koo-THON) possesses one of the most twisted and evil minds in the multiverse. His position as god of pain is well earned, and he has been the root of countless tortures, murders and worse throughout time.

At the beginning of time, Zon-Kuthon was known as Dou-Bral, a good deity who shared the portfolio of beauty, love and the arts with his half-sister Shelyn. Dou-Bral abandoned Golarion for the dark places between the planes, though, and was tormented there and possessed by an alien being. Upon returning to reality, Dou-Bral as he had been known was gone, replaced with the twisted, malevolent soul known as Zon-Kuthon.

When Shelyn saw that her brother was forever changed, and not for the better, the two battled, her pleas and tears met with a violence foreign to the Dou-Bral she knew and loved. Shelyn finally wrested the golden glaive the two had shared a symbol of their power from her twisted brother's fingers, establishing an tenuous truce, held in place more by silence and avoidance than any desire to actually coexist.

Seeing the crimes Zon-Kuthon committed in Golarion, Abadar knew that he must be punished, and made a bargain with the evil god. Zon-Kuthon agreed to go into exile on the Plane of Shadow for as long as the sun hung in the sky in exchange for an item from the First Vault. This imprisonment was not meant to be over as soon as it was, though, and when the sun stopped shining upon Golarion during the Age of Darkness, Abadar honored his deal, giving Zon-Kuthon the first shadow, which The Midnight Lord has used to craft evil creatures from his realm of Xovaikain.

Zon-Kuthon has little concern for the dealing of other deities. As long as he can play with his many toys, The Dark Prince has no need for any alliances, wars, or diplomatic dealings. While often the target of vengeance from Golarion's good deities, Zon-Kuthon himself does little to instigate conflict. That said, he is not above torturing followers of other faiths, and does so whenever possible. The only one safe from his evil ways is his sister Shelyn, though he grants no such immunity to her faithful.


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